It has been three years since I finished a traditional painting-- what have I been doing then?
Many times I do have a strong desire to throw everything out and get back to oil and pigment and gesso and canvas. It would be celebrating a thing I built for myself and out of myself with the most consequential years of my life (by which I mean the investment of full-time focus for 3 years which would be extremely expensive to re-create). But other days I am actually quite happy with where my practices have taken me.
My first figurative sculpture, the "Alizarin Man", or rather, its face. The face of one of the playable characters in the game project (this is an in-game screenshot from Unity). |
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This is "Blue Voice", my second figurative sculpture for the project that will be a fully rigged humanoid character. |
And unfortunately my project is ambitious. I have consoled myself in recent weeks by quickly setting up a roughed out version of what a more reasonable take on my current project would be. And by doing this, I confirmed that I could indeed do that instead, and get it done much sooner than I will finish my project the other way. But doing that would mean throwing out (or at least throwing out the intentionality behind the sculptures in terms of how the player is supposed to relate to them) a good deal of work. And I like building more than anything-- for me it is critical that my process be one of organically building something deeper and higher and with more intrigue as I go.
So instead of flattening out a tumultuous landscape, I have instead committed to building a suitable barrier within it to create a reasonable final limit to my project.
In my mind, a 'suitable barrier' is a string of sculptures that are interesting enough to be a destination-- so that the fact that they block you will not be (as) disappointing.
A new sculpture with no color that is the beginning of the boundary wall I am sculpting. Another such un-colored sculpture can be seen in the model preview window. |
I want to finish this current project either on my own, or in collaboration with my partner in order to feature her writing and music. Given that, a huge consideration has always been audio. That is another thing I have been doing-- I started off 2021 by learning how to create my own music via an intensive month long class. Specifically, Andrew Huang's music production course on Monthly. It went well for me, and the first thing I've spent money on in a long time is some audio gear and software.
Unique character and environment.
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